Game Design: Character Development 1

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This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it's breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included. To begin learning today, simply click on one of the movie links.

Formateur : Michael Ingrassia
Enregistré sur PC | Langue: Anglais
Durée : 8 | Leçons: 110

Compatible Mac, Windows & iPad (en VOD)
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  • Basic UV Layout

    • (01:15) Intro to the UV Editor
    • (06:13) Using Planar Projection Maps
    • (03:23) Using Automatic Mapping
    • (04:59) Creating Shells with the Move & Sew Tool
    • (02:20) Checker Map Testing
    • (03:09) UV Set Assembly
    • (03:41) Cylindrical Projection Trick
    • (05:49) Organizing the UV Layout
    • (05:59) Creating the UV Snapshot
  • Basic Texturing

    • (03:15) Blocking Out the Basic Color Map
    • (04:30) Preparing the Basic Bump Map
    • (05:38) Preparing Maps for Transferring
    • (04:11) Using the Transfer Map Tool
    • (05:02) Generating a New Color & Bump Map
    • (05:57) Adding Dirt & Grunge Detail pt. 1
    • (01:39) Adding Dirt & Grunge Detail pt. 2
  • Additional Map Creation

    • (06:34) nVidia Normal Map with Photoshop Filter
    • (03:04) Generating a Specular Map
    • (06:52) Amb/Occ Shadow Map Creation
    • (02:52) Overlaying the Amb/Occ Map
    • (06:00) Texture Map Cleanup
    • (00:34) Final Thoughts
  • Understanding ZBrush

    • (03:20) Interface / Tools & Settings
    • (02:52) Navigation & Importing Mesh
    • (02:50) Divide / Crease & Sculpting pt. 1
    • (03:27) Divide / Crease & Sculpting pt. 2
    • (03:41) Brushes & Strokes
    • (03:02) Using Masks
    • (04:40) Using Alpha Masking Maps
    • (02:41) Creating an Alpha Mask MAp
    • (04:35) Using Polymesh & Subtools
    • (04:10) Sculpting with Symmetry
    • (04:25) Projection Master & ZApp Link
  • Character Modeling: Getting Started

    • (02:35) Mesh & Templates Overview
    • (05:48) First Stage - Blocking the Mesh
    • (06:40) First Stage - The Arm
    • (05:07) First Stage - The Hand
    • (04:52) Second Stage - Adding Mesh Divisions
    • (04:05) Third Stage - Attaching the Arm
    • (06:02) Third Stage - Building the Boot
    • (03:10) Extracting Mesh for Detail Modeling
  • Detailing the Body

    • (05:41) Collar Detail
    • (02:35) Chest & Back
    • (05:09) Waist / Hips & Legs
    • (06:25) Arms & Hands
    • (02:43) Boots pt. 1
    • (04:47) Boots pt. 2
  • Creating the Head

    • (02:37) Head Modeling
    • (06:38) Eye Cavity pt. 1
    • (04:57) Eye Cavity pt. 2
    • (05:26) Finishing the Face
    • (04:57) Cranial Mesh
    • (05:06) Adding the Neck
    • (04:26) Creating the Ear pt. 1
    • (04:30) Creating the Ear pt. 2
    • (06:21) Detailing the Cap & Respirator
    • (05:52) Finishing the Head
  • Mesh Prep & Advanced UV's

    • (02:43) Understanding Subdivision
    • (05:18) Subdividing the Arm
    • (06:53) Unwrapping the Arm UVs pt. 1
    • (03:28) Unwrapping the Arm UVs pt. 2
    • (07:20) Head UVs - Unwrapping the Cap
    • (06:20) Head UVs - Unwrapping the Face
    • (04:17) Head UVs - Unwrapping the Respirator
    • (02:49) Cleanup & Inspection
  • Character Sculpting in ZBrush

    • (01:07) Creating the Head Alpha Mask
    • (02:54) Creating the Skin Alpha Map
    • (06:40) Sculpting Underlying Muscles
    • (04:21) Skin Texture & Wrinkles
    • (04:01) Detailing Eyebrows & Skullcap
    • (05:35) Alpha Stamping Details
    • (04:07) Adding a Scar with 3D Layers
  • Texture Painting

    • (04:34) Using Polypaint
    • (05:26) Flesh Temperature Zones
    • (04:20) Detailing & Shadows
    • (02:44) Cavity Painting
    • (04:09) Burnishing & Highlights
    • (03:44) Finishing Details & Final Thoughts
  • Maps & Assembly

    • (03:16) Baking Polypaint to Textures
    • (03:07) Generating Normals & Exporting Mesh
    • (04:06) Shader Setup in Maya
    • (06:50) Assembling Final Mesh
  • Conclusion & Credits

    • (01:49) Course Wrap Up
    • (01:03) About the Author
Formateur : Michael Ingrassia
Langue : Anglais
Durée : 8
Nombre de séquences vidéo : 110
SKU : 34000
Réf :
ISBN : 1-935320-48-3

Descriptif :

This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it's breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included. To begin learning today, simply click on one of the movie links.




Michael Ingrassia

With an artistic career spanning 27 years, artist and author Michael Ingrassia has worked on many game development cycles and Discovery Channel documentaries in the 3D industry. His work and profile has been featured in several publications such as 3D World and Computer Arts magazines. Over the last several years, Michael has dedicated his career to focusing on training and educating the next generation of 3D artists in the industry. He is currently a senior Maya and ZBrush instructor at the 3D Training Academy (www.3DTA.com) in Seattle, Washington where he develops classroom training courses on advanced 3D techniques. Most recently he has become a consultant for 3D training facilities as well as the author of "Maya for Games" for Focal Press Publications as well as an instructor for the Virtual Training Company.

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