Flash ActionScript 3.0 for Designers

Easy-to-undestand video tutorials

Adobe Flash is the world’s leading authoring tool for creating media-rich web sites, web applications, online games, streaming audio and video presentations, animated greeting cards and much more. Learning ActionScript, Flash’s internal scripting language, is the key to creating these types of engaging and interactive applications. In this course, author James Gonzalez applies his many years of Flash and ActionScript training experience to introduce the ActionScript 3.0 scripts needed to create the type of engaging and interactive Flash content expected by today’s sophisticated web audiences. Work files are included. To begin learning today, simply click on the movie links.

Durée 9h5
Avec : James Gonzalez
Formation téléchargeable
FORMATION TÉLÉCHARGÉABLE
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VISIONNAGE ILLIMITÉ
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DISPONIBLE SUR USB

Nos clients ont également vu :

  • Event Handling & Menus

    • (05:00) Project 2: Animated Dropdown Menu
    • (04:52) Event Handlers
    • (04:53) Mouse Detection
    • (07:08) Simple Animated Menus
    • (05:44) Complex Buttons
    • (06:25) Scripting the Dropdown Menu pt. 1
    • (08:28) Scripting the Dropdown Menu pt. 2
  • Controlling Multiple Timelines

    • (04:24) The Movie Clip Class
    • (04:06) The Target Path Tool
    • (06:04) Writing Absolute & Relative Paths
    • (05:21) Writing Target Paths
    • (08:22) Project 3: Controlling Multiple Timelines
    • (04:19) Targeting Timelines Using the with Action
  • Communicating with External Elements

    • (06:18) Project 4: Preloader Animations
    • (05:08) Linking to Web Pages
    • (06:58) Opening Custom Windows with JavaScript
    • (04:53) Resetting Flash Player Security
    • (06:56) Loading External Flash Movies
    • (05:13) Controlling Loaded Flash Movies
    • (04:26) Loading External Images pt. 1
    • (04:38) Loading External Images pt. 2
    • (04:28) Using the Event Target Name Property
    • (06:29) Setting Up the Preloader Animation
    • (07:15) Scripting the Preloader
  • Manipulating Graphics

    • (05:28) The Flash Display List Model
    • (05:30) Display Classes & Important Terms
    • (06:51) Changing Object Position
    • (06:53) Modifying Colors & Alpha
    • (07:16) Rotating & Resizing Objects
    • (04:37) Scripting Blending Modes
    • (06:57) Filtering Display Objects pt. 1
    • (02:45) Filtering Display Objects pt. 2
    • (06:16) Masking Display Objects
    • (06:31) Customizing the Pointer
    • (06:35) Converting Tweens to ActionScript
    • (05:34) Motion Tween Classes
    • (05:46) Motion Tween Properties
  • Controlling Audio

    • (03:14) Controlling Audio with ActionScript
    • (08:00) Project 5: Music Jukebox
    • (04:01) Sound Classes
    • (05:01) Loading Sounds
    • (04:44) Playing Back Sounds
    • (07:12) Pausing & Resuming Sounds
    • (05:09) Monitoring Sounds
    • (08:55) Creating the Volume Slider Graphics
    • (08:35) Scripting the Volume Slider
    • (07:57) Scripting the Jukebox pt. 1
    • (05:54) Scripting the Jukebox pt. 2
  • ActionScript Fundamentals pt. 2

    • (07:13) Variables Revisited
    • (02:51) Constants
    • (04:42) Conditional Statements
    • (06:42) For Loops
    • (03:44) While Loops
    • (03:42) Arrays
    • (05:15) Customizing Methods
    • (07:03) Using Custom Classes
    • (04:01) Writing Custom Classes
  • Controlling Text

    • (03:55) Text Classes / Concepts / Terms
    • (03:07) How to Use These Text Script Examples
    • (05:29) The TextField Class & Properties
    • (05:30) Modifying Text in a Text Field
    • (07:53) Scrolling Text in a Text Field
  • Working with XML

    • (04:17) Working with XML in Flash
    • (05:00) Introduction to XML
    • (02:54) Classes for Working with XML
    • (05:39) Loading XML Data into Flash
    • (06:45) Accessing XML Data in Flash
    • (07:34) Project 6: XML Slideshow
    • (07:05) Scripting the Slideshow pt. 1
    • (05:06) Scripting the Slideshow pt. 2
    • (05:07) Scripting the Slideshow pt. 3
  • Scripting Flash Games

    • (08:18) Project 7 Overview: Shooter Game
    • (03:47) Calculating with the Math Class
    • (02:50) Converting Angles to Radians
    • (05:02) Working with Sines & Cosines
    • (04:11) Calculating Distances
    • (06:04) Generating Random Numbers
    • (08:58) Creating Directional Movement
    • (07:58) Detecting Collisions
    • (08:03) ActionScript Timers
    • (02:55) Creating Entertaining Flash Games
  • Wrap-up

    • (04:12) Conclusion
    • (01:34) Credits
Formateur : James Gonzalez
Langue : Anglais
Durée : 9h5
Nombre de séquences vidéo : 101
SKU : 34060
Réf :
ISBN : 1-935320-82-3
Date de publication : 2009-11-09
Compatibilité : Apple Mac OS X (PPC & Intel) | Windows XP, Vista, 7, 8
Formations compatibles iPad en VOD et via l'application TutoShop sur l'AppStore.

Descriptif :




James Gonzalez

James Gonzalez is a computer applications and digital communications professor at the College of Marin and is on the faculty of the Art Institute of Pittsburgh, Online Division, where he teaches courses in interactive media and Web design. James' current professional focus is on the application of digital media in online instructional environments. He has taught courses nationwide on the use of digital media software and its applications in instructional environments and has also published numerous works on these subjects including more than two dozen video and web-based instructional courses covering a variety of software applications and technologies including eLearning, Adobe Dreamweaver, Flash, and Fireworks, promoting web sites with SEO and many others.

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