3ds Max 2009

Easy-to-undestand video tutorials

Autodesk® 3ds Max 2009 is a mature, robust, full-featured 3D modeling and animation application used by the world's top 3D professional artists and designers. In this course students are first introduced to the 3ds Max User Interface and how to customize it for better understanding and workflow. Students will then learn about the basic 2D tools and how to make simple models in Max, before getting into more in-depth understanding of the 3D modeling tools. The instructor moves on to introduce Lighting, Cameras and Rendering followed by the Materials Editor and Animation tools. Later in the course, the author discusses Particle Systems, Effects and Simulation within 3ds Max and even includes a chapter that introduces "Character Rigging". Work files are included. To begin learning Autodesk® 3d...

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Durée 12
Avec : Sandeep Kulkarni
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  • Different Tools

    • (03:48) Mirror
    • (05:21) Array
    • (05:54) Align
    • (01:22) Snapshot
  • Display Tools

    • (01:44) Hiding & Unhiding Objects
    • (01:44) Freezing & Unfreezing Objects
    • (02:48) Hide by Category & Selection Filters
    • (04:52) Some Display Properties
    • (01:31) Display Floater
  • Groups & Cloning

    • (04:50) Cloning
    • (02:56) Working with Groups pt. 1
    • (03:09) Working with Groups pt. 2
  • 3D Primitives & Modifiers

    • (04:35) Standard Primitives
    • (06:27) Extended Primitives
    • (06:21) Doors & Windows
    • (05:18) AEC Extended
    • (04:28) Stairs
    • (06:23) Different Modifiers pt. 1
    • (01:52) Different Modifiers pt. 2
    • (06:12) Modifier Stack
    • (04:03) Configure Modifier Sets
  • 2D Shapes

    • (05:57) Different 2D Shapes
    • (06:26) 2D Shapes as Models
    • (04:48) Edit Spline vs. Editable Spline
    • (04:52) Loading Background Images
    • (06:03) Editing Background Images in Photoshop
    • (06:46) Editing 2D Shapes pt. 1
    • (06:43) Editing 2D Shapes pt. 2
    • (06:13) Editing 2D Shapes pt. 3
    • (05:39) Building 3D Objects from 2D Shapes pt. 1
    • (06:35) Building 3D Objects from 2D Shapes pt. 2
    • (06:44) Lofting pt. 1
    • (06:08) Lofting pt. 2
    • (06:29) Lofting pt. 3
  • Polygonal Modeling

    • (03:29) Edit Mesh vs. Editable Mesh
    • (04:25) Edit Poly vs. Editable Poly
    • (05:40) Selection Tools
    • (06:54) Soft Selections
    • (06:37) Edit Vertices Rollout
    • (07:11) Edit Edges Rollout
    • (05:27) Edit Borders Rollout
    • (03:33) Edit Polygons Rollout pt. 1
    • (03:51) Edit Polygons Rollout pt. 2
    • (06:44) Edit Geometry Tools pt. 1
    • (04:45) Edit Geometry Tools pt. 2
    • (03:19) Subdivision Surface Tools
    • (05:38) Painting Deformation
    • (02:44) TurboSmooth & MeshSmooth
    • (06:09) Symmetry
    • (02:17) ProBoolean
  • Introduction to Materials

    • (06:06) Basics of the Material Editor
    • (03:34) Different Shader Types
    • (06:49) Some Shader Parameters
    • (06:45) Applying 2D Map Co-ordinates & Bump Mapping
    • (06:51) Applying 3D Maps & Show End Result Toggle
    • (05:50) Compositor Maps pt. 1
    • (01:43) Compositor Maps pt. 2
    • (05:34) Color Modifiers
    • (06:29) Other Maps
    • (02:12) Displacement Mapping
    • (04:06) Material Map Navigator
    • (05:43) UVW Mapping pt. 1
    • (01:39) UVW Mapping pt. 2
    • (06:25) Different Materials pt. 1
    • (06:12) Different Materials pt. 2
    • (05:54) Different Materials pt. 3
    • (04:38) Get Material
    • (02:19) Saving Scene Materials & Material Libraries
    • (04:23) Put to Scene & Adding Extra Materials
    • (06:15) UVW Unwrapping pt. 1
    • (06:42) UVW Unwrapping pt. 2
    • (05:04) UVW Unwrapping pt. 3
    • (03:26) UVW Unwrapping pt. 4
  • Introduction to Lights

    • (05:44) Different Light Types
    • (05:19) Light Attributes pt. 1
    • (06:17) Light Attributes pt. 2
    • (07:01) Light Attributes pt. 3
    • (06:48) Shadows & Shadow Attributes
  • Introduction to Cameras

    • (06:04) Different Camera Types & Camera Controls
    • (02:29) Camera Parameters
    • (03:51) Clipping Planes & Environment Ranges
    • (02:30) Safe Frames
  • Introduction to Rendering

    • (04:29) Some Render Settings
    • (03:58) Rendering Still vs. Multiple Images
    • (02:43) Render Elements
    • (03:56) Rendered Frame Window
  • Animation

    • (06:36) Time Configuration
    • (06:53) Auto Key / Set Key / Create Key & Pivots
    • (03:18) Animating on a Path
    • (06:17) Curve Editor & Dope Sheet
    • (04:26) Animating Modifiers
    • (04:00) Animating Materials
    • (03:18) Animating with Controllers
    • (02:48) Animating with Constraints
  • Atmospherics & Effects

    • (06:30) Fire Effects
    • (04:36) Fog
    • (06:24) Volume Fog
    • (04:15) Volume Light
  • Particle Systems & Space Warps

    • (06:38) Spray & Snow
    • (06:54) Super Spray
    • (04:26) PArray
    • (07:03) Space Warps pt. 1
    • (06:53) Space Warps pt. 2
    • (06:02) Introduction to Particle Flow
  • Video Post Effects

    • (05:48) Starfield
    • (06:49) Lens Effects Glow
    • (06:39) Lens Effects Highlight
    • (05:02) Lens Effects Flare
    • (02:15) Camera Cutshots
  • Introduction to Simulation in 3ds Max

    • (05:48) Reactor Rigid Bodies & Soft Bodies
    • (07:09) Reactor Rope & Water
    • (05:01) Cloth Simulation pt. 1
    • (06:00) Cloth Simulation pt. 2
    • (06:41) Hair Simulation
  • Introduction to Biped & Bones

    • (05:15) Structure for the Biped
    • (06:51) Fitting Biped to the Character pt. 1
    • (06:23) Fitting Biped to the Character pt. 2
    • (05:11) Fitting Biped to the Character pt. 3
    • (06:43) Physique
    • (06:31) Introduction to Bones
    • (06:34) Skin
    • (02:37) IK vs. FK
    • (03:58) What Else is Possible With Bones & Biped?
  • Conclusion

    • (01:44) Wrap Up
    • (01:07) About the Author
Formateur : Sandeep Kulkarni
Langue : Anglais
Durée : 12
Nombre de séquences vidéo : 142
SKU : 33937
Réf :
ISBN : 1-935320-09-2
Date de publication : 2008-11-13
Compatibilité : Apple Mac OS X (PPC & Intel) | Windows XP, Vista, 7, 8
Formations compatibles iPad en VOD et via l'application TutoShop sur l'AppStore.

Descriptif :




Sandeep Kulkarni

Sandeep Kulkarni is a Computer Animation Instructor at the Art Institute of Colorado, where he teaches courses in Character Rigging, Character Animation, Dynamics & Simulation, Advanced Modeling, Advanced Texturing & Lighting and Digital Sculpting. Sandeep is also an Autodesk Maya Certified Instructor. His current professional focus is to develop affordable online learning content for students across the globe. He is also a freelance Digital Artist working for several clients on variety of projects.

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